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  • Dec. 7th, 2020 at 3:48 AM

Dear all

This blog is now meant to be my course assignment only. I have moved to a different site where the it has my daily or weekly ranting or harmless joke blog. Also it has a CBOX there which this one does not have 8D

If you can find it that is.

The 10 Principles

  • Nov. 16th, 2009 at 11:26 AM




1) Strong reviews from sources
2) Types of audience
3) Originality
4) Keep the main subject as a focus
5) Design
6) Freedom
7) Controls
8) Personality of characters
9) Skills of characters
10) Setting of world


www.gamasutra.com/view/news/26089/Japanese_Software_Winning_Eleven_Takes_Lead_From_Bayonetta.php
www.gamasutra.com/view/news/25950/Postmortem_Behind_The_Scenes_Of_Scribblenauts.php
www.gamasutra.com/view/news/26046/Postmortem_Wadjet_Eyes_The_Blackwell_Convergence.php


I can apply some of these principles into my game such as design and setting of world. Creating my own character, designing it based on the setting of the world would apply originality.

Flash Game Research

  • Nov. 10th, 2009 at 2:07 AM

The flash game i have chosen is this;

www.neopets.com/games/play.phtml

Crisis Courier

Gameplay:

It is a simple flash game where you move the character around using your mouse, trying to avoid, attack and collect. It is points based flash game. You can only eliminate enemies when you switch as the same color as them by clicking the right click. There are also flying fruits which can collected for points. As an added difficulty in the game, there are upgrade fruits which are available at some point in the game which either helps to multiply points or kill enemies no matter what color they are.

Story:

The game takes place in the city of Altador in the world of Neopia. The king of Altador send a messenger to deliver a message. The messenger is a Yooyu, a mini beast which can switched its attribute between fire and ice as its arsenal against the obstacles from carrying on its mission.

The Yooyu are magical but yet they are quite fragile. They are not able to collide with any obstacle but because of their small body and flight capability, they are the most suited as the can squeezed through cracks and hole, proving that they are the fastest messenger in the kingdom.






Flash Forward

  • Nov. 3rd, 2009 at 2:15 AM


Flash Game Development

Progress: 0%

Concept:
A mini chain knock down blocks game by using the motion of work by energy gain and energy loss. It resembles pendulum and domino but with air time. Its 2D linear as 3D would be too advance and harder to make and play.

There are different level ranging from easy from the start to hard as the level progress. Player start by clicking anywhere which creates the swinging ball from clockwise 90 degrees position. The ball is then swing and either knock against the floor if too low or send the objects flying upon contact but depending on where it was hit, the object will move in a different result much like physics. The object that was sent flying will have to hit other object that was placed in the level and a chain occurs.

Point is based on how many objects was knocked down and retries. Level is proceeded if target is met.

Steps to proceed:
- Install newest version of Flash
- Learn physics scripting in Flash
- Concept art

Jul. 23rd, 2009

  • 1:51 AM


 

Memory Mirror

Yup, today or rather yesterday was Cosplay Arts Festival 2009 hosted by Nanyang Polytechnic Sakuran Japanese Cultural Club. I found out too late and could not get the ticket (Of course i cursed at the whole bad luck thing) but luckily, Eileen was able to get tickets through her friend who studied there in exchange for video. I wouldn't have anything to write if it were'nt for her.

The infection of H1N1 checking was much more complex than SP. I have to write declaration form, ran through a scanner and stick an 'OK' sticker just to get in. Luckily the campus, compared to SP is only about half the size and getting lost would be near impossible. The theatre was quite near the main atrium too.

The sitting arrangements was random but need to fill up every space because of the limited seats. The seats was super squeezy, i couldn't even stretched my legs, let alone go out in peace. Stage wise, it was perfect, suitable for the event. They kicked off with the usual VIP opening speech followed by a story of a wolf traveling from the past, present and future. It was related to what kind of cosplay they have. For example for past, they would have cosplayer from Axis Power Hetalia performing or cosplayer from Kuroshitsuji because of the Victorian Aristocrat settings. Performance mood were depended on the character portraying it. I must say, Grell from Kuroshitsuji was the best. The performance was indescribable.

There were dances too. I can't believe they have their own dance troupe. Well i guess being an active club for 16 years have developed them more towards its diverse range. Compared to my club, we're only 4 years old and chadou is our main concentration. Yes, maybe someday the club will be more outstanding, perhaps better than any other or JAS themselves. Then i can look at my juniors and smile at them.

Overall, i had a good time. Ate McDonald with the usual gang and went back home.


Game Reflect

Events! That's what makes games much more interesting. Without them, the game storyline or content will be pretty monotone. Also events add a twist or bonus in the game where players can engage more in the game. Of course, events will have to related and not just random although some games works that way and the players actually enjoy it instead of going 'Huh' or 'What'.



Overall i had a good time there.


Zakie
19
Male
SP
DGDD(Repeat coz i ish stupid)
Single
Hate jewelry
Gaming is my life
If you have a problem, don't talk to me

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